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FYI

UMG- Slate

After researching for these few days, it's best not to use CommonUI unless you have a strong ability to read source code, especially if you are not making a game similar to Lyra.

Common UI Doc:

https://dev.epicgames.com/documentation/en-us/unreal-engine/common-ui-plugin-for-advanced-user-interfaces-in-unreal-engine

Input Technical Guide C++ recommend

https://dev.epicgames.com/documentation/en-us/unreal-engine/commonui-input-technical-guide-for-unreal-engine#changehowwidgetsrespondtoinput

Nance

a little project shows how to setup Common UI

select branch 5.3-EnhanceInput, Nance will tell you how to setup enhanced input with CommonUI, and how Lyra using CommonUI.

https://github.com/NanceDevDiaries/PauseMenu

x157 CommonUI

x157 will tell us why we should not using setInputMode When we using CommonUI

https://x157.github.io/UE5/CommonUI/

Unrealist

how to using Actionbar

https://unrealist.org/commonui-actionbar/

Benui

intro common ui

https://benui.ca/unreal/common-ui-intro/

How Epic team using widgets

Stephen(GAS Course Teacher) mentions a talk about Advanced UI Templating Techniques (this not common ui, but help us to know best way to handle widgets.)

https://www.youtube.com/watch?v=dSTdAToJ7Gg

Alternative

free plugin: Ui-navigation3

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