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When we rename a BP, or move a BP to another folder, sometimes it will be corrupted, and not able to open and edit, The BP asset shows its parent as "None".

This tool allows you to reparent a corrupted BP to a new parent without restarting the editor.

Solution 1

this is the most common way

  • using [CoreRedirects], put it in the DefaultEngine.ini

    ini
    [CoreRedirects]
      +ClassRedirects=(OldName="Pawn",NewName="MyPawn",InstanceOnly=true)
      +ClassRedirects=(OldName="/Script/MyModule.MyOldClass",NewName="/Script/MyModule.MyNewClass")
      +ClassRedirects=(OldName="PointLightComponent",NewName="PointLightComponent",ValueChanges=(("PointLightComponent0","LightComponent0")))
      +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class")
      
      +EnumRedirects=(OldName="ENumbers",NewName="ELetters",ValueChanges=(("NumberTwo","LetterB"),("NumberThree","LetterC")))
    
      +PackageRedirects=(OldName="OldPlugin",NewName="/NewPlugin/",MatchSubstring=true)
      +PackageRedirects=(OldName="/Game/DeletedContentPackage",Removed=true)
      +FunctionRedirects=(OldName="MyOldActor.OldFunction",NewName="MyNewActor.NewFunction")
      +FunctionRedirects=(OldName="MyActor.OldFunction",NewName="NewFunction")  
      +StructRedirects=(OldName="MyStruct",NewName="MyNewStruct")
  • then reopen Unreal Editor, the BP will be fixed

  • open the BP and save it, now we can remove the [CoreRedirects]

  • or just using "Update Redirector References" button alt text

Solution 2

This solution allows you to reparent a corrupted BP to a new parent without restarting the editor

  • Using Editor Utility Blueprints
  • create a new Editor Utility Blueprint from Asset Action Utily
  • add a new function named "Reparent"

alt text

  • select the BP you want to fix, click the "Reparent" button at Scripted Asset Actionsalt text

Reference